I will create stylized game ready 3d character models with 3d rigging for ue5 and unity


About this gig
Need a custom stylized 3D character for your game that looks great and is ready for production?
I create stylized 3D game characters for Unreal Engine and Unity, designed around your concept art, references, and art direction. Whether you're developing a cartoon RPG, indie platformer, mobile game, fantasy adventure, or multiplayer game, I'll help bring your character to life.
WHAT I CAN CREATE
- Stylized cartoon characters and game heroes
- Anime inspired characters and chibi models
- Fantasy warriors, NPCs and RPG characters
- Low-poly characters for mobile and indie games
- Stylized humanoids, mascots and original designs
- Custom outfits, armor, hairstyles and accessories
GAME READY CHARACTER FEATURES
- Clean, optimized topology
- UV mapping and PBR texturing
- Custom character sculpting and modeling
- Full body character rigging
- IK/FK setup
- Animation ready skinning & weight painting
- Facial rigging/blendshapes
- Organized files export for UE5 and Unity
I consider your art style, target platform, character complexity and intended use when preparing your model, whether you need a simple NPC, a playable hero or a detailed fantasy character
Sounds great? Feel free to connect with me to get started!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Phael
3D Character Animator and 3D Model Artist
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, French, Spanish, German
FAQ
Can you match the art style of my existing game characters?
Yes. I can use your existing characters, concept sheets, or screenshots as style references to match proportions, silhouette, color blocking, and detail level. This is particularly useful for maintaining consistency across an RPG party, NPC roster, or mobile game.
Can you create modular characters with interchangeable outfits or equipment?
Yes. I can prepare separate components such as helmets, armor pieces, hairstyles, weapons, and clothing for modular character systems. Please specify whether the parts must be independently swappable in your game, since this affects modeling, material organization, and export requirements.
Can you prepare a stylized character for Unreal Engine's Manny/Quinn skeleton or an existing game skeleton?
Yes, subject to compatibility with the supplied skeleton and its proportions. Send the skeleton or a sample FBX before ordering. Matching an existing skeleton is a separate technical requirement from delivering a character with a new custom rig.
Can you make a low-poly version for mobile games or performance-sensitive projects?
Yes. I can adjust the character's geometry and texture detail to your target platform. If you have a triangle budget, texture size limit, or target device, share those specifications so I can plan the asset accordingly
Can you create facial expressions, blendshapes, or lip sync controls for a cartoon character?
Yes. Facial blendshapes, expression sets, and lip sync preparation can be offered as custom extras. The suitable approach depends on whether your character uses blendshapes, facial bones, or a specific facial animation pipeline.
Can you make the character compatible with Mixamo animations?
Yes, if the character's proportions and rigging requirements are suitable for Mixamo's auto rigging or animation workflow. Existing custom rigs may need additional preparation. Please tell me whether you need a Mixamo compatible model or a custom rig for your engine.
Can you create a character with separate hair cards, layered clothing, or transparent materials?
Yes. I can prepare suitable hair, clothing, and material setups depending on your visual style and engine requirements, such as complex hair, transparency, layered garments, and advanced shader effects
Can you deliver LODs for characters that appear at different distances in the game?
Yes. Additional levels of detail can be prepared to reduce geometric complexity at a distance and support real-time performance. The number of LODs and the target triangle counts should be agreed upon before ordering.
Can you make several characters that share the same skeleton and animations?
Yes. I can work toward a consistent skeleton and compatible proportions across a character set, which is useful for NPC collections, enemy variants, and playable character rosters. Please provide the shared skeleton and explain which parts should remain consistent.
Can you integrate the character directly into my existing Unity or Unreal Engine project?
Project integration can be discussed as an additional service. Send your engine version and a description of your current character controller, animation blueprint or animator setup so I can assess what is needed.

