
Nik
3D Game Artist
Skills

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Portfolio
Work experience
3D Generalist
Gameloft • Full-time
May 2022 - Apr 2025 • 2 yrs 11 mos
Worked as a 3D Generalist at Gameloft from June 2022 to 2024, contributing to the development of high-quality game assets for real-time applications. My role involved creating and optimizing 3D models, texturing, lighting, and integrating assets into game engines. I worked extensively with Autodesk Maya and Substance Painter to produce game-ready assets, ensuring performance optimization and visual consistency. I also contributed to real-time VFX and scene setup, enhancing overall gameplay visuals. In addition to my studio responsibilities, I independently worked on personal & freelance compositing projects using Nuke and other industry-standard tools, focusing on CG integration, compositing, look development, color correction workflows. Collaborating with designers and developers, I followed production pipelines and met deadlines in a fast-paced environment. This role strengthened my expertise in game development workflows, real-time asset creation, and post-production compositing.
3D Generalist & VFX Artist | Legend3d
3D • Full-time
Feb 2019 - Apr 2021 • 2 yrs 2 mos
Worked as a 3D Generalist & VFX Artist at Legend in Toronto, Canada from February 2019 to April 2021. In this role, I handled a wide range of tasks including 3D modeling, look development, lighting, and rendering for high-quality visual projects. I primarily worked with Autodesk Maya for asset creation and scene development, delivering production-ready results that met both creative and technical requirements. Alongside my 3D work, I developed strong compositing skills using Nuke, creating polished final outputs and integrating visual effects seamlessly. I collaborated with cross-functional teams in a fast-paced production environment, ensuring timely delivery and maintaining high visual standards across projects. This experience helped me grow into a versatile and detail-oriented 3D and VFX artist.