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dix_8808

Nik

@dix_8808

3D Game Artist

Canada
English
About me
Hi, I'm Nik Nakrani, a 3D Game Artist with 6+ years of experience creating high-quality characters, props, and environments for games and real-time applications. I specialize in game-ready assets, high and low-poly modeling, sculpting, UV mapping, PBR texturing, optimization, and Unreal Engine integration. Proficient in Maya, ZBrush, Substance Painter, Houdini, Unreal Engine, CLO3D, EmberGen, and Nuke, I deliver production-ready assets with attention to detail, reliable communication, and on-time delivery to bring your vision to life.... Read more

Skills

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dix_8808
Nik
Offline • 
Average response time: 1 hour

See my services

Character Modeling
I will create high quality realistic 3d characters for games and cinematics
Character Modeling
I will sculpt realistic 3d characters with clo3d cloths, zbrush and maya

Portfolio

Work experience

Gameloft

3D Generalist

Gameloft • Full-time

May 2022 - Apr 20252 yrs 11 mos

Worked as a 3D Generalist at Gameloft from June 2022 to 2024, contributing to the development of high-quality game assets for real-time applications. My role involved creating and optimizing 3D models, texturing, lighting, and integrating assets into game engines. I worked extensively with Autodesk Maya and Substance Painter to produce game-ready assets, ensuring performance optimization and visual consistency. I also contributed to real-time VFX and scene setup, enhancing overall gameplay visuals. In addition to my studio responsibilities, I independently worked on personal & freelance compositing projects using Nuke and other industry-standard tools, focusing on CG integration, compositing, look development, color correction workflows. Collaborating with designers and developers, I followed production pipelines and met deadlines in a fast-paced environment. This role strengthened my expertise in game development workflows, real-time asset creation, and post-production compositing.

3D

3D Generalist & VFX Artist | Legend3d

3D • Full-time

Feb 2019 - Apr 20212 yrs 2 mos

Worked as a 3D Generalist & VFX Artist at Legend in Toronto, Canada from February 2019 to April 2021. In this role, I handled a wide range of tasks including 3D modeling, look development, lighting, and rendering for high-quality visual projects. I primarily worked with Autodesk Maya for asset creation and scene development, delivering production-ready results that met both creative and technical requirements. Alongside my 3D work, I developed strong compositing skills using Nuke, creating polished final outputs and integrating visual effects seamlessly. I collaborated with cross-functional teams in a fast-paced production environment, ensuring timely delivery and maintaining high visual standards across projects. This experience helped me grow into a versatile and detail-oriented 3D and VFX artist.