I will create low poly 3d models and game assets for unity

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dmytro_me
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dmytro_me
Dima M

About this gig

Need professional, clean, and optimized 3D assets that are truly ready to be imported and used in Unity or other game engines? You've come to the right place.

I am a skilled 3D Artist specializing in creating stylized and low-poly game-ready models with clean topology and optimal polycount. My workflow is designed for efficient integration into your game development process.

What you will get:

  • Clean Low-Poly Topology: Models built with animation and game performance in mind.
  • Optimal Polycount: Adhering to strict limits suitable for mobile or indie projects.
  • PBR Textures: High-quality maps (BaseColor, Normal, Roughness, Metallic) tailored for PBR shaders.
  • Game Engine Ready: Perfect scale, correct pivots, and standard file formats (.FBX, .OBJ, .Blend).
  • Unity Optimized: Assets tested and configured for easy Unity import.

My Workflow:

  1. Modeling: Creating the core shape with optimized polygon structure in Blender.
  2. UV Unwrapping: Efficient use of UV space to maximize texture detail.
  3. Texturing & Baking: Crafting stylized or semi-realistic PBR textures in Substance Painter.
  4. Quality Check: Testing the asset for clean topology, UVs, and engine performance.

Asset Types I Create: Game props (we

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dima M

Dima M

3D Arts

  • FromUkraine
  • Member sinceJan 2025
  • Avg. response time3 hours
  • Last delivery10 months
  • Languages

    English, Ukrainian
I'm a 3D artist exeperienced in create differete props or bulding any size ready for using in any Game Engien in any format. If you want have good video advertising, static view or you don't have any hand to make models or other minor problem, I can help Knows - Blender, Substance painter 3D Full projecy management from start to finish Regular communication is imrotant to me, so let's keep in touch

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