Technical 3D artist for game ready assets optimization and cleanup
United Kingdom
English, Spanish, German, French
About me
Modern 3D production workflows often involve assets from multiple sources including AI generation, marketplaces, scans, and custom modeling. The challenge is making those assets clean, optimized, and reliable for real production use.
I work with workflows involving Blender, Unity, and Unreal Engine to help developers and creators build cleaner and more stable production pipelines.
The goal is always to deliver assets that are not only visually solid but technically reliable for actual use.
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