Are you tired of frustrating bugs, stuttering gameplay, low FPS, memory leaks, or lag spikes ruining your Godot game?
I will debug, fix, and optimize your Godot project (GDScript or C#) to make it run smoothly on target platforms.
Whether you're working on a 2D platformer, 3D action game, mobile title, or complex simulation I specialize in turning unstable or laggy Godot projects into polished, high-performance experiences.
What I Offer:
- Bug Fixing Identify and resolve crashes, unexpected behavior, collision issues, UI glitches, animation problems, save/load errors, and more.
- Performance Optimization Eliminate lags, improve FPS, reduce stuttering, and optimize CPU/GPU usage.
- Profiling & Bottleneck Analysis Use Godot's built-in profiler, debugger, and external tools to find the root causes of slowdowns (scripting, physics, rendering, memory, etc.).
- Rendering & Graphics Optimization Mesh optimization, texture compression, occlusion culling, LOD systems, shader improvements, and viewport settings.
- Code Refactoring Clean up inefficient GDScript/C# code, reduce unnecessary _process()/_physics_process() calls, improve node structure, and implement object pooling.