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dosi02

Dosi

@dosi02

3D Vehicle Artist Game Ready Cars for Unity and UE5

United States
English, Spanish, German
About me
Hi I'm a 3D artist specializing in optimized, game-ready car models and racing vehicle assets for Unity and Unreal Engine 5 (UE5). I create custom sports cars, supercars, racing vehicles, and low-poly models tailored to your game's visual style and performance needs. My services include clean topology, UV mapping, PBR texturing, optimized geometry, and basic vehicle rigging. I focus on quality, efficiency, and reliable delivery, helping game developers bring their vehicle concepts to life with professional 3D assets ready for integration into interactive game environments.... Read more

Skills

d
dosi02
Dosi
Offline • 

See my services

3D Modeling & Rendering
I will create game ready 3d car model and rig racing car for unity unreal engine
Props & Objects
I will design optimized 3d car asset for racing games, unity, ue5 and simulations

Work experience

Joker123

3D Vehicle Artist & Game Asset Designer

Joker123 • Freelance

May 2018 - Present • 8 yrs 6 mos

I'm a professional 3D artist specializing in optimized, game-ready car models and racing vehicle assets for Unity and Unreal Engine 5 (UE5). I create custom sports cars, supercars, racing vehicles, and low-poly models tailored to your game's visual style, technical requirements, and performance needs. My services include 3D vehicle modeling, clean topology, UV mapping, PBR texturing, optimized geometry, basic vehicle rigging, and export-ready assets. Whether you're building a racing game, driving simulator, open-world environment, or indie game, I can bring your vehicle concepts to life with great 3D assets designed for live performance. I focus on shape, proportions, materials, and efficient geometry so each model fits its intended use. From stylized low-poly cars to detailed racing vehicles, I work to match your references and project vision. I can prepare assets in formats such as FBX or OBJ and tailor deliverables to your workflow. Depending on your requirements, I can assist with UV layouts, PBR materials, separate wheels, basic steering or wheel rigs, and optimization for your target platform. Please share reference images, your target engine, preferred art style, polygon budget, texture resolution, and special requirements before ordering. This helps me understand the scope, recommend the right package, and provide a realistic timeline. Advanced vehicle physics, suspension systems, driving controllers, and gameplay programming are not included unless agreed separately. My priorities are quality, clear communication, attention to detail, and dependable delivery. I value your feedback and work to create vehicle assets that support your game's identity and performance goals. Whether you need one custom car or a set of vehicles for a larger project, I'm ready to help turn your concept into a professional 3D asset. Let's build something great for your next game!