I will develop turn based strategy game, tactical combat games in unity unreal engine 5


About this gig
I will develop turn based strategy and tactical combat games in Unity or UE5
Hello Amazing Buyer,
Most strategy games fail not because of ideas, but because the core combat systems feel unbalanced, confusing, or shallow in real gameplay. Thats what kills player retention.
I'm a Game Developer specializing in turn based strategy and tactical combat systems for Unity and Unreal Engine. I design the actual gameplay architecture that controls how your game plays, scales, and feels.
I dont build random mechanicsI build structured systems that make your game feel strategic, clear, and engaging.
What I Build
- Turn Based Combat Systems
- Tactical Grid Gameplay Systems
- RPG Combat & Skill Systems
- AI Enemy Behavior Systems
- Resource & Progression Systems
- Multiplayer Strategy Logic
- Game Balance & Core Loop Design
- UI Flow for Tactical Gameplay
- Mobile & PC Optimization
Why Work With Me
- No templates everything built from scratch
- Gameplay first system design
- Clean, scalable architecture
- Optimized for real performance
- Clear communication throughout
Message me before ordering so I can review your idea and guide you on the best system design.
Get to know Khalid
Unreal Engine and Unity Developer
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian, Dutch
FAQ
What type of strategy games do you develop?
I specialize in turn based strategy, tactical combat systems, grid-based gameplay, and RPG-style combat mechanics designed for Unity and Unreal Engine.
Can you build a full game or just systems?
I can build both. From core combat prototypes to complete playable strategy game systems depending on your project scope.
Do you create AI for enemy units?
Yes. I design turn-based AI behavior, decision-making logic, targeting systems, and tactical movement patterns.
Can the systems be expanded later?
Yes. All systems are built with scalable architecture so you can easily add new units, skills, maps, and mechanics.
What do you need to start?
Your game idea, reference examples (if any), preferred engine (Unity or UE5), and a short description of your combat style or mechanics.

