I will develop a 3d browser game with three js and webgl


About this gig
Want a real 3D game that runs in the browser no download, no plugin, no app store?
I'm Dumindu, a game developer with 5+ years of experience, and I build browser games with Three.js and WebGL that run on desktop and mobile.
WHAT I CAN BUILD
- Playable 3D browser games with full gameplay loops
- Multiplayer .io-style games with a Colyseus backend
- Interactive 3D product and architecture viewers
- Mini-games for marketing campaigns and landing pages
- 3D character and model showcases with animation
- WebGL scenes optimised to hold 60fps
MY STACK
Three.js · WebGL · JavaScript & TypeScript · Colyseus · Node.js · Cannon.js / Rapier physics · Vite
WHY BUYERS CHOOSE ME
- 5+ years in game development, including Unity I understand game feel, not just 3D rendering
- Mobile-responsive and touch-ready by default
- Performance tuned so it loads fast and stays smooth
- Clean modular code and full source delivered
WHAT I NEED
Your game idea or reference, target devices, and any 3D models you already have (GLB or GLTF preferred).
Message me with your idea and I'll tell you honestly if it's a good fit for the browser before you order.
Get to know Dumindu Dev
Unity ThreeJS Game Developer Multiplayer Game
- FromSri Lanka
- Member sinceSep 2026
- Avg. response time1 hour
Languages
Sinhala, English
My Portfolio
FAQ
Will it work on phones?
Yes. Every build I deliver is mobile-responsive with touch controls, and I performance-test on mobile because WebGL on phones is much less forgiving than on desktop.
How is this different from a Unity WebGL build?
Three.js loads in a couple of seconds; a Unity WebGL build is often 20–50MB and slow to start. For anything on a website or a marketing page, Three.js is almost always the right call. I do both, so I'll tell you which fits.
Can you make it multiplayer?
Yes — that's my Premium package. Colyseus on a Node backend, with rooms, matchmaking and a deployed server you own.

