I will test your web application
About this Gig
l test your web game to find bugs, glitches, exploits, and security weaknesses before your players do.
I can test things such as:
- Gameplay bugs and broken mechanics
- Currency and progression exploits
- Save system issues
- Client-side vulnerabilities
- UI and functionality problems
- Unexpected or game-breaking behaviour
When I find an issue, I'll explain how I reproduced it, how serious it is, and provide recommendations on how you may be able to fix it.
Testing time is a minimum. If your package includes 40 minutes, I will test for at least 40 minutes. I may spend longer testing at no extra cost.
Bonus investigation:
- Major defect found: +30 minutes FREE
- Game-breaking/fatal issue found: +60 minutes FREE
- No reportable bugs or exploits found: 30% refund
Source code review is available as an optional extra. If provided, I may be able to identify the relevant file, function, or line causing an issue and suggest a possible fix.
Security testing is only performed on games and systems you own or have permission to have tested. Please do not provide passwords, API keys, private keys, or other sensitive
Age range:
Youth
Education:
Highschool education
Testing platform:
Website testing
Device:
PC
•
iPhone
Language:
English
•
Russian
FAQ
Q: Is the listed testing time guaranteed?
A: Yes. The listed time is the minimum I will spend testing. I may test for longer at no extra cost.
Q: What happens if you find a major bug?
A: I will add up to 30 minutes of extra investigation for free. For a game-breaking/fatal issue, I will add up to 60 minutes.
Q: What if you don't find anything?
A: For eligible packages, I offer a 30% refund if I find no reportable bugs or exploits during testing.
Q: Can you review my source code?
A: Yes, source code review is available as an extra. I can investigate possible causes and suggest fixes where possible.
Q: Can you test my game's security?
A: Yes, as long as you own the game/system or have permission for it to be security tested. I can check for client-side exploits and other weaknesses within the agreed scope.

