I will fix blender humanoid rigs, bone alignment, ik issues and weight painting problem

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echoz_dave2
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echoz_dave2
David P

About this gig

Need a Blender rig fix, weight painting, rigging repair, or 3D character deformation fix? I will repair Blender character rigs, armatures, bone rolls, Rigify rigs, metarigs, vertex groups, skin weights, and skinning problems to improve your character's deformation and animation.

My services include Blender weight painting, weight paint correction, automatic weights fix, weight transfer repair, vertex group cleanup, weight normalization, bone influence correction, armature repair, bone alignment, bone parenting, IK troubleshooting, and rig hierarchy cleanup.

I fix twisted limbs, joint collapse, shoulder deformation, elbow collapse, knee bending, wrist deformation, finger weight painting, hand deformation, hip collapse, spine twisting, neck deformation, and mesh bending problems. I also repair clothing weight paint, jacket skinning, sleeve deformation, skirt clipping, dress weight painting, hair rig deformation, armor skinning, accessory bone weighting, and avatar mesh clipping.


Need game character rig repair, humanoid rig repair, Blender avatar rig repair, Mixamo weight painting fix, VRChat weight painting repair, VTuber model rig repair, Unity character rig fix, Unreal Engine

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David P

David P

3D TECHNICAL ARTIST AND MODELER

  • FromNigeria
  • Member sinceMar 2026
  • Last delivery3 months
  • Languages

    English, French, Spanish, German, Italian
Hi, I'm David, a 3D artist specializing in character rigging, avatar setup, and animation-ready models. I fix VRChat and VRM avatar rigs, repair Blender humanoid skeletons, resolve bone alignment and weight painting issues, and configure Mixamo, Unity Humanoid, and Unreal Engine compatibility. I also work with facial rigs, ARKit blendshapes, morph targets, and facial tracking setups. My goal is to deliver clean, reliable, game-ready character rigs tailored to your project requirements.