Ernesto Cuadra
Economic Game Designer and Data Analyst
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Work experience
Economic Game Designer
Ubisoft • Full-time
Jun 2022 - Present • 3 yrs 11 mos
• Design and balance in-game economies for live service titles, with a focus on long-term player progression and engagement. • Develop progression systems that maintain player motivation and pacing across the full lifecycle of a live service game. • Build and run simulation models to forecast economic behavior, stress-test balance decisions, and validate design assumptions before implementation. • Produce dashboards and data visualizations to communicate economy health and simulation results to stakeholders. • Present findings and recommendations to cross-functional teams. Collaborate closely with monetization leads to ensure progression and economy systems align with commercial goals.
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