
Edgar Sim
Level 1
Game developer
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Work experience
Devil's plan Board Game
Private Client • Freelance
Dec 2025 - Dec 2025 • 0 mos
A turn-based strategy game inspired by the psychological board-game challenges seen in The Devil’s Plan. Players must solve puzzles, plan their moves, and outthink opponents across a series of tense, high-stakes rounds. Features: - Strategic, rule-based gameplay inspired by mind-game competitions - Logic, deduction, and foresight challenges - Minimalist and immersive atmosphere Perfect for players who enjoy thinking games, deep strategy, and psychological battles of the mind.
Clocked In
Independent Client • Part-time
May 2025 - May 2025 • 0 mos
Clocked In is a first-person horror game developed as a portfolio project, focused on creating tension through gameplay systems and AI behavior rather than scripted scares. Key Contributions & Systems Implemented: - Designed and implemented a stealth (sneaking) system based on player movement and detection logic - Developed AI pathfinding for enemy navigation and dynamic pursuit - Built a task management system to control objectives, progression, and player decision-making - Integrated systems to work together seamlessly, increasing tension and gameplay depth This project demonstrates my ability to design and implement gameplay systems, AI logic, and structured game flow in a horror environment.
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hallow_tommy
Repeat Client

Belarus
hallow_tommy
Repeat Client

Belarus

fiore76

Italy
Edgar was absolutely the best Godot dev I ever talked to. He was polite, he didn't ask for "upfront payment" or shot ridiculous prices, but above all, he was very fast. A mechanic that would have been very difficult for me: he asked me only two questions and the next day he did everything perfectly. 10/10

xeen_kolly

United States
