I’m a software developer specializing in interactive applications, games, and Windows desktop solutions. Experienced with Godot, I design gameplay systems, UI flows, and optimize performance. I also build practical desktop apps like activity reservation and incident reporting systems. My work emphasizes problem-solving, modular design, performance, and clean, maintainable code. Skilled in debugging, Git, and independent project delivery, I create functional, polished systems with attention to detail.... Read more