I will develop your professional unity game or mechanics


About this gig
Looking for a Unity developer who understands both technical precision and game feel?
I am a professional Gameplay Programmer with experience in the indie studio scene, most recently contributing to the 2.5D cinematic adventure Forgotlings. I specialize in building clean, modular, and scalable C# systems that bring creative visions to life.
What I can do for you:
- C# Programming: Clean and commented code for any mechanic.
- Gameplay Systems: Advanced movement, state machines, and combat.
- Technical Implementation: Bridging the gap between art and code.
- UI/UX: Responsive menus and HUD systems.
- Optimisation: Fixing bugs and performance bottlenecks.
Why work with me? Having worked on long-cycle, multi-platform projects, I understand industry-standard pipelines. Whether you need a small script or a core gameplay framework, I bring studio-level quality to every task.
Please contact me before placing an order. Every project is unique, and I want to make sure I provide the best possible solution for your specific needs.
Let's build something great together!
Get to know Eduard M
Professional Unity developer with indie studio experience
- FromSweden
- Member sinceJan 2021
- Last delivery4 years
Languages
English, Croatian, Swedish, Bosnian
FAQ
Can you work with existing projects or only new ones?
I am comfortable with both. Whether you need a new feature built from scratch or need me to dive into an existing codebase to fix bugs and optimize systems, I can jump in and maintain your project’s coding style.
Can you help with console porting or platform-specific features?
I have professional work experience with technical requirements for PlayStation and Xbox. While these specific tasks often require a custom quote, I can certainly help you architect your game to be "console-ready" from the start.
Do you offer long-term collaboration?
Absolutely. If your project grows and you need consistent support, we can discuss a custom milestone-based arrangement that fits your development schedule.
Will the code be commented and easy for me to understand?
Yes. I follow industry-standard C# practices. All code will be clean, modular, and commented so that you or another developer can easily make changes in the future.
Do you provide the 3D models, sprites, or animations?
My focus is on C# programming and technical implementation. I do not create original art or assets. However, I am an expert at integrating your existing assets into Unity and setting up the Animator and logic to make them look great.

