I will create 2d game pixel art character sprite idle animation walk cycle sprite sheet

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Jude OC

About this gig

Your player character should move like it belongs in the game, not like a placeholder dragging across the screen. I hand-pixel and animate sprites for 2D games: idle, walk and run loops with a consistent silhouette, so the character reads clearly at actual game size.


You get transparent PNGs, one aligned sprite sheet where every frame is the same size, a GIF preview, and the Aseprite source with named layers and palette.


Send references, target resolution and frame count. I reply with a frame plan and confirm the sprite size before drawing. One checkpoint on the first frame settles the walk pacing before I animate the rest.


Scope: one character, one direction. Extra directions and actions are quoted per animation, never counted as a revision.


Message me your character idea, engine and deadline for a fixed quote.



Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jude OC

Jude OC

2d game artist

  • FromUnited States
  • Member sinceNov 2026
  • Languages

    English, French, Spanish, German, Dutch
I have drawn and animated 2D pixel art since 2017, working with indie studios and solo developers through Upwork and Fiverr on character sprites, walk and run cycles, sprite sheets and full character sets. I run a small dedicated art team, so a full cast can be delivered without the usual back-and-forth. Every order starts with a frame plan and one approved test frame before the animation is drawn. You receive transparent PNGs, an aligned sheet, a GIF preview and the Aseprite source. Unity, Godot, GameMaker and RPG Maker ready. Message me your reference and engine.