I will create 2d game pixel art character sprite idle animation walk cycle sprite sheet


About this gig
Your player character should move like it belongs in the game, not like a placeholder dragging across the screen. I hand-pixel and animate sprites for 2D games: idle, walk and run loops with a consistent silhouette, so the character reads clearly at actual game size.
You get transparent PNGs, one aligned sprite sheet where every frame is the same size, a GIF preview, and the Aseprite source with named layers and palette.
Send references, target resolution and frame count. I reply with a frame plan and confirm the sprite size before drawing. One checkpoint on the first frame settles the walk pacing before I animate the rest.
Scope: one character, one direction. Extra directions and actions are quoted per animation, never counted as a revision.
Message me your character idea, engine and deadline for a fixed quote.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jude OC
2d game artist
- FromUnited States
- Member sinceNov 2026
Languages
English, French, Spanish, German, Dutch
FAQ
Can you match my existing art style or an existing sprite base?
Yes. Send the sprite or sheet you want matched plus the palette. I work from your reference and confirm one test frame before animating the full cycle, so style drift gets caught early.
Do I get the source file, or only PNGs?
Every package includes transparent PNGs and one aligned sprite sheet. The Standard and Premium packages add the Aseprite source with named layers and palette, so you or your animator can edit frames later.
Will the sheet work in Unity, Godot, GameMaker or RPG Maker?
The sheet is a fixed grid with every frame the same size, which is what those engines slice cleanly. Tell me your cell size, frame order and expected pivot and I will lay it out to match. Engine import setup is not included.

