I will code a custom feature or gameplay mechanic for your unity game

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Elias

About this gig

You know what your game needs to do. You're stuck on how to build it. Send me the mechanic and I'll write it as clean, commented C# that drops straight into your project.


Systems I build:

- Character controllers: 2D platformer, 3D third person, first person, top-down

- Inventory, crafting and equipment

- Save and load systems

- Enemy AI, state machines, pathfinding and patrol routes

- Procedural generation and level spawners

- Dialogue, quests and progression

- Combat: shooting, melee, health, damage, hit detection

- UI systems, menus, HUD and settings


Every order includes commented source code, a working demo scene so you can see it running, and a short guide on how to configure it. The point isn't code that works once, it's code you can keep building on after the order closes.


Over 8 years with Unity, currently studying Computer Science at ETH Zurich. I care about how code is structured, because you're the one who has to live with it.


I work in English and German, I'm in the Central European timezone, and I reply the same day.


Message me your mechanic before ordering and I'll confirm the scope and which package fits.

Get to know Elias

Elias

Game Developer

5.0(2)
  • FromSwitzerland
  • Member sinceMar 2025
  • Avg. response time5 hours
  • Last delivery1 week
  • Languages

    English, German
Hi, I'm Elias a Computer Scientist Student living in Switzerland. I build custom games and interactive applications in Unity, for clients who have an idea and need someone who can actually ship it. I have over 8 years of experience with Unity across racing games, endless runners, tower defence, platformers, shooters and survival games, on PC and mobile. I write code that's clean and built to be extended, not just to run once. I work in English and German, I'm in the Central European timezone, and I reply the same day.

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