I’m a 3D character artist creating custom models for 3D printing, games, VRChat, and Unreal Engine 5. I work on STL action figures, miniatures, PS1/PSX and N64 style low poly characters, VRChat avatars, anime and furry models, and game ready characters. My workflow includes Blender sculpting, retopology, UV mapping, PBR texturing, rigging, and animation. I can prepare clean, optimized files for printing, real time use, or game production, based on your concept, reference, or existing design. I focus on clean topology, strong shapes, and practical files tailored to your exact project needs too... Read more