I will create unreal engine 5 game character with rigging pbr textures and animations

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elijah_3dartist
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elijah_3dartist
Elijah

About this gig

Need a detailed monster or fantasy creature that is ready for an Unreal Engine 5 game?


I create game ready 3D monster and creature models for developers, studios, and independent creators building fantasy, horror, adventure, and action games. From original monsters and mythical creatures to detailed fantasy beasts, I can develop your concept into a polished 3D asset prepared for real time use.


My services can include:

  • Monster and creature modeling
  • High detail sculpting
  • Low poly game mesh
  • Retopology
  • UV mapping
  • PBR texture creation
  • Fantasy creature detailing
  • Game ready optimization
  • Rig ready preparation


I focus on creating a strong silhouette, believable forms, clean topology, and detailed surface work while keeping the asset practical for your intended game environment. PBR materials can be developed to support the visual requirements of modern real-time rendering.


Whether you're building a UE5 fantasy RPG, horror game, creature based project, or cinematic game world, I can tailor the model to your art direction and technical requirements.


Have a monster concept waiting to become a game asset? Send me your concept art, references, or project requirements and lets build

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Elijah

Elijah

3D character artist

  • FromNigeria
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German
I’m a 3D character artist creating custom models for 3D printing, games, VRChat, and Unreal Engine 5. I work on STL action figures, miniatures, PS1/PSX and N64 style low poly characters, VRChat avatars, anime and furry models, and game ready characters. My workflow includes Blender sculpting, retopology, UV mapping, PBR texturing, rigging, and animation. I can prepare clean, optimized files for printing, real time use, or game production, based on your concept, reference, or existing design. I focus on clean topology, strong shapes, and practical files tailored to your exact project needs too