I will create 3d character modeling, rigging for game assest in blender, unreal engine


About this gig
Turn your concept, sketch, reference, or idea into a polished 3D character model designed for games, animation, cinematics, and digital projects. I create detailed, optimized characters with clean topology and production-ready assets.
WHAT I DELIVER:
- 3D character modeling & character design
- Clean topology, retopology & UV unwrapping
- PBR texturing & realistic materials
- Character rigging, skinning & weight painting
- Facial rigging and animation-ready setup
- Low-poly & high-poly game characters
- Game-ready FBX/OBJ assets
- Unreal Engine & Unity-ready characters
WHY WORK WITH ME:
- Professional Blender workflow
- Optimized topology for real-time performance
- Clean and organized files
- High-quality modeling and texturing
- Rigged characters ready for animation
- Suitable for games, films, VR, animation & digital content
CONTACT ME TODAY AND LET'S BUILD YOUR CHARACTER TOGETHER:
Whether you need a realistic, stylized, cartoon, low-poly, or game-ready character, I can turn your reference into a functional 3D asset. Send me your concept or reference and lets create a character ready for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Elijah
Turning Ideas Into Precise, Production ready 3D Models
- FromUnited States
- Member sinceAug 2026
Languages
German, Spanish, French, English
FAQ
What do you need from me to start the 3D character project?
Please provide your character concept, sketches, images, front/side references, design specifications, or any existing 3D files you have. Also share the intended use, preferred style, target platform, required file format, and any specific details such as clothing, accessories, proportions, textures
Can you create both realistic and stylized 3D characters?
Yes. I can create realistic, semi-realistic, cartoon, stylized, low-poly, and game-ready characters based on your references. I can also optimize the character according to your project's requirements, whether it is for games, animation, cinematics, VR, or other digital applications.
Will my character be properly rigged and ready for animation?
Yes, depending on your selected package. Rigging can include bone setup, skinning, weight painting, IK controls, facial rigging, and animation-ready deformation. I can prepare the character for workflows involving Blender, Unreal Engine, Unity, or other compatible pipelines.
What file formats and game engines do you support?
I can provide commonly requested formats such as FBX and OBJ, with additional formats available depending on your project. Characters can be prepared for Unreal Engine and Unity, including optimized topology, UVs, textures, materials, and rigging where required.
Can you work from an existing character or fix/rig my current model?
Yes. If you already have a 3D character, I can work with your existing model for retopology, UV mapping, texturing, rigging, skinning, weight painting, optimization, or animation preparation. Please send the model and explain what needs to be improved so I can determine the appropriate package.

