I will manually retopology uv unwrap texture baking and optimize 3d model for game

E
em_marel
E
em_marel
Emma

About this gig

Need your 3D model cleaned up, optimized, or prepared for texturing and games?


I can manually retopologize, UV unwrap, and optimize your 3D models while keeping the topology clean and efficient.


What I can help with:

  • Manual UV unwrapping
  • UV mapping and clean UV layouts
  • 3D retopology
  • Low poly optimization
  • Mesh cleanup
  • Polygon reduction
  • Texture baking
  • Game ready asset preparation
  • Character and prop optimization


I can work with:

  • Characters
  • Props
  • Game assets
  • Sculpted models
  • 3D scans
  • AI generated models
  • High poly models


The goal is to give you a clean and usable model that is easier to texture, animate, render, or use in a game engine.


I can deliver files in formats such as FBX, OBJ, BLEND, STL, DAE, MA/MB, MAX, and C4D, depending on your project requirements.


Please send your model and let me know what you need done before placing an order. I can check the file and confirm the right package, price, and delivery time.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Emma

Emma

3D Artist And Character Modeler

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German, French, Spanish
I’m a 3D artist focused on creating clean, detailed, and production ready 3D models for games, animation, 3D printing, and digital projects. I can help with: • 3D character modeling • Reallusion Character Creator and iClone • UV unwrapping and optimization • Bas relief modeling • 3D cake topper design • Custom 3D assets • Retopology and mesh cleanup • Preparing models for different uses I focus on clean topology, accurate details, optimized meshes, and making sure each model is prepared for its intended use. Feel free to message me with your project details and references.