I’m a 3D Game Environment Artist with 6 years of professional experience, focused on creating immersive, visually engaging, and game-ready environments. Over the years, I’ve worked on a wide range of environments, from realistic and cinematic scenes to stylized game worlds.
My work covers the full environment art process, including 3D modeling, texturing, materials, lighting, landscape design, props, architecture. I pay close attention to detail and ensure that every environment works smoothly in game. I’m experienced with Unreal Engine 5, Unity, Blender, and other industry-standard tools.
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