I will develop your PC game in unity, prototype to playable build


About this gig
I build PC games in Unity - and I've shipped my own to Steam, which means I build them the way a game that actually ships needs to be built.
Simulation, survival, co-op, strategy, roguelite, arcade: gameplay systems, player controllers that feel right, enemy and NPC AI, save/load, UI, settings, and the structural work that stops a project collapsing at month three - clean architecture, asset and data workflows, and localization that isn't bolted on at the end.
You get a clean Unity project that's yours to keep, a Windows build, and code someone else can maintain after me.
Two of my own titles are on Steam: a released urban life simulation, and a physics-based co-op game launching now. I also publish open-source Unity packages for multiplayer, lobby and localization infrastructure.
Once the game is ready, I can take it the rest of the way onto Steam - Steamworks, depots, store page. Ask me about it.
Tell me your scope and I'll tell you honestly what fits your budget. A full game is not a Fiverr order; a strong vertical slice usually is.
Get to know Emirhan G
- FromTurkey
- Member sinceAug 2018
- Avg. response time1 hour
Languages
English
FAQ
Can you finish a game I already started?
Yes. Send me the project and I'll come back with what works, what's missing, and what finishing it would take - before you order anything.
Do you make art and music too?
No — I'm a programmer. I work with your assets, asset store packs, or placeholders. I can point you to what you'll need.
Can you publish it on Steam for me?
Yes, that's a separate service. Steamworks integration, depots, builds and store page setup. Message me and we'll scope it together.
Will I own the code?
Yes. You get the full Unity project and all source files.

