I will create realistic 3d environments with unreal engine 5


About this gig
I will design and build a fully playable, polished level and environment in Unreal Engine 5.
With 5+ years of Level Design experience and contributions to multiple commercially released and award-winning games, I create immersive, gameplay-ready environments ranging from small atmospheric areas to large-scale maps.
I focus on player experience, gameplay flow, spatial readability and environmental storytelling to ensure your level is cohesive, readable and fun to play.
What I offer:
- Level and environment design from scratch
- Gameplay-focused layouts and level structure
- Landscapes, terrain, roads, paths and POIs
- Environment assembly using existing assets
- Lighting, atmosphere and visual composition
- Player guidance, navigation and pacing
- Environmental storytelling and worldbuilding
- Level polishing and performance-conscious scene organization
Feel free to contact me before ordering so we can discuss your project and find the best approach together!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Emmy ENG
Unreal Engine Game Developer Immersive 3D Worlds
- FromUnited States
- Member sinceAug 2026
Languages
Spanish, English, German
Other Game Art Services I Offer
FAQ
Can you fix lighting bugs in my current 3D game environment?
Yes, I offer bug fixing. I will clean up your existing 3D game environment and fix bad UV unwraps.
What file formats do you deliver for a 3D game environment?
I deliver clean FBX, OBJ, and Blender files. Your 3D game environment structure is always engine-ready and labeled.
Can you handle open world 3D game environment design projects?
Yes, my team builds massive open world layouts. We structure the 3D game environment using neat optimization levels.
Will my 3D game environment have custom collision meshes included?
Yes. Your 3D game environment will have custom collision setups so players do not fall through the floors.
Do you design a realistic or stylized 3D game environment?
I do both. I can sculpt an abstract stylized 3D game environment or a gritty realistic sci-fi world.

