I will create game ready 3d clothing accessories and low poly assets

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epicfemi
E
epicfemi
femi

About this gig

A detailed 3D asset is useless in-game if the topology is too heavy, the geometry is messy, or the design was never built for real-time use.


I create game-ready 3D clothing, character accessories, props, and low-poly assets built around your character and game requirements.


Need equipment for an existing character? I can model armor, jackets, outfits, belts, bags, masks, helmets, footwear, jewelry, wearable props, and character accessories from concept art or references.


Need additional game assets? I can also create optimized weapons, environmental props, inventory items, collectible objects, and low-poly asset sets.


The workflow can include:


Character clothing modeling

Character accessories

Game ready assets

Low-poly 3D assets

Wearable equipment

Armor and gear

Game props

Retopology

UV mapping

PBR texturing

Polygon optimization

LOD preparation


Assets can be prepared around your intended Unity, Unreal Engine, or real time game workflow, depending on the project requirements.


Send the character, concept, poly requirements, and target engine. Ill build the asset around where it actually needs to perform.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Artist Custom 3D Models, Characters and Digital Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, Spanish, German
I’m a professional 3D artist creating custom models and digital assets for games, animation, products, visualization, 3D printing, and digital experiences. I work from concepts, sketches, photographs, drawings, measurements, CAD references, and existing 3D files to create detailed and functional models. My expertise covers character and creature modeling, hard-surface and organic modeling, products, props, mechanical components, environments, sculpting, retopology, UV mapping, texturing, rendering, rigging, and optimization.