I am a 3D character modeler focused on the intersection of high-end realism and interactive game design. My primary medium is character creation for Garry’s Mod, a process that allows me to combine the technical rigor of game development with the artistic freedom of digital sculpting.
Workflow:
I begin with high-poly sculpting (ZBrush/Blender) to catch the organic nuance of the character, followed by a careful retopology process to ensure efficiency for the Source Engine. I rely heavily on advanced PBR texturing for realistic surfaces, but my true specialty lies in rigging and facial flexes.... Read more