I will do unreal engine game development, unreal engine game, combat system, blueprints


About this gig
You have a game idea. Maybe even a partial build. But the combat feels stiff, the Blueprints are a mess, or you just don't know how to get from concept to something actually playable.
That gap is exactly where I work.
I develop Unreal Engine 5 games, combat systems, gameplay mechanics, and Blueprint systems; built clean, modular, and fun to actually play. Not just functional. Fun.
What I offer:
- Unreal Engine 5 game development (UE5 & UE4)
- Combat systems melee, ranged, combos & hit reactions
- Blueprint scripting & gameplay systems architecture
- Character movement, abilities & animation blueprints
- Enemy AI, boss mechanics & behavior trees
- Multiplayer & networking setup
- UI/UX & HUD systems via UMG
- Game optimization, bug fixing & performance tuning
- PC, mobile & console ready builds
Every system I build is designed around one thing and that is the player experience. Clean code, smooth gameplay, and a project structure you can actually continue building on after delivery.
Not sure where to start? Message me with your concept. We'll scope it, plan it, and build it the right way.
Your game deserves to exist. Let's make it happen.
Get to know Ethan Forge
Every Platform, Every Engine, One Developer Who Delivers
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time3 hours
Languages
English, Spanish, French, Italian
FAQ
My combat system already exists but it feels clunky and broken — can you fix it instead of rebuilding from scratch?
Yes, and this is actually one of the most common requests I get. I'll audit your existing Blueprints, identify what's causing the clunk — bad hit detection, animation blending issues, input lag — and fix it without blowing up what's already working.
Do you use Blueprints only or can you work with C++ too?
Primarily Blueprints — which handles 95% of what most game projects need and keeps the codebase accessible for you after delivery. For performance-critical systems where C++ makes a real difference, I can handle that too. Message me and we'll figure out what your project actually needs.
I only have a game idea with no existing project — where do we even start?
A concept is enough. We start with a scoping call over chat — you describe the gameplay feel, I ask the right questions, and we map out a prototype that tests your core mechanic first. No wasted budget building features before the foundation feels right.
Will I be able to continue developing the project myself after you deliver?
That's always the goal. Every Blueprint system I build is named clearly, commented, and structured so you or another developer can jump back in without deciphering someone else's chaos. You own it completely — and you can actually use it.

