I will convert your singleplayer unity game to multiplayer using mirror photon netcode

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Robert

Level 1

About this gig

Do you already have a single-player Unity game and want to turn it into a stable multiplayer experience?


I convert existing Unity projects to multiplayer using Mirror, Photon, or Unity Netcode while keeping your current gameplay, systems, and project structure as intact as possible.


What I can convert or synchronize:

  • Player movement, rotation, and animations
  • Combat, health, damage, and abilities
  • Inventory, equipment, and item interactions
  • Player interactions and gameplay systems
  • Spawning, ownership, and network authority
  • UI and multiplayer-specific player data
  • Lobby, room, connection, and scene flow
  • Networked objects, enemies, and interactables
  • RPCs, Commands, synchronization, and state handling
  • Existing multiplayer bugs and desynchronization issues


With 4+ years of Unity experience, I work with Mirror, Photon, and Unity Netcode to create clean, maintainable multiplayer implementations designed around your existing project.


Please message me before ordering with your Unity version, networking solution preference, current game systems, target player count, and what needs to be converted. I will review the project scope and recommend the correct package.

Get to know Robert

Robert

Unity Multiplayer Developer, Bug Fixes and Custom Systems

5.0(14)

Level 1

  • FromRomania
  • Member sinceFeb 2025
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English, Romanian, Serbian
I’m a Unity multiplayer and systems developer with 4+ years of experience in C#. I build and fix multiplayer features for 2D and 3D games using Mirror, Photon PUN/Fusion, and Netcode for GameObjects. I can help with player spawning, movement, combat, inventories, lobbies, synchronization, performance issues, and existing project debugging. I also develop custom gameplay and Unity Editor systems. I work through clear written requirements, milestone-based delivery, and regular progress updates. Message me with your Unity version, networking framework, and project scope before ordering.

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