I will create or fix unity enemy ai and npc behavior systems for your game


Level 1
About this gig
Is your Unity enemy AI getting stuck, failing to detect players, behaving unpredictably, or breaking during combat?
I create and fix modular enemy AI, NPC behavior, companion, and combat systems that integrate with your existing Unity project. From simple patrol enemies to expandable state-based frameworks, each system is built around your gameplay.
What I can build or fix:
- Patrol, chase, attack, retreat, and flee behavior
- Vision, hearing, detection, and aggro systems
- NavMesh movement and pathfinding
- NPC interaction and companion logic
- Melee, ranged, boss, and combat AI
- Finite State Machines and modular states
- Animation, health, and combat integration
- Stuck agents, broken transitions, and AI bugs
- Networked AI for Mirror, Netcode, or Photon (custom scope)
With 4+ years of Unity experience, I deliver clean C# source code, configurable Inspector settings, and AI designed to be maintained and expanded.
Please message me before ordering with your Unity version, required behaviors, current controller/combat setup, and whether the project is single-player or multiplayer. I will review the scope and recommend the correct package.
Get to know Robert
Unity Multiplayer Developer, Bug Fixes and Custom Systems
Level 1
- FromRomania
- Member sinceFeb 2025
- Avg. response time1 hour
- Last delivery1 month
Languages
English, Romanian, Serbian
My Portfolio
Other Game Development Services I Offer
FAQ
Will your AI system work with my existing player or combat system?
Yes, my AI systems are modular and integrate easily with any controller, combat, or animation system you already have.
Is it compatible with multiplayer (Mirror / Netcode / Photon)?
Yes, I can make the AI fully network-ready for Mirror, Photon or Unity Netcode, keeping synchronization clean and optimized.
Can you include Behavior Trees or FSM logic?
Absolutely, I design both FSM- and Behavior Tree–based AIs depending on your project’s needs and structure.
Can the AI handle animations, sounds, and effects?
Yes, I can connect all animations, SFX, and VFX to AI actions for smooth and immersive behavior.
Will the AI react intelligently to the player and environment?
Absolutely, I build detection systems with vision, hearing, and decision-making logic so NPCs respond dynamically to what's happening around them.
1 reviews for this Gig
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Rating Breakdown
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- Quality of delivery
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H hotwiread

United States
Ongoing collaborationexcellent work as always! and fast!
$400-$600
Price
5 days
Duration
E 
Seller's Response
Helpful?
1 reviews for this Gig
| (1) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Rating Breakdown
- Seller communication level
- Quality of delivery
- Value of delivery
Sort By
H hotwiread

United States
Ongoing collaborationexcellent work as always! and fast!
$400-$600
Price
5 days
Duration
E 
Seller's Response
Helpful?

