I will design competitive muiltiplayer game maps, fps levels and playable arenas


About this gig
Hello!!!
I will design balanced multiplayer game maps and competitive levels for FPS, PvP and team-based gameplay. Expect smart player routes, spawn areas, cover, sightlines, objectives, combat zones, polished environments and optimized Unreal Engine or Unity ready level design.
Services Offering;
- Competitive level planning
- Multiplayer map blockout
- FPS level design
- PvP arena design
- Team based map
- Objective based layout
- Player route planning
- Combat-zone planning
- Engagement space
- Replayability focused layouts
- Spawn point planning
- Spawn zone balancing
- Sightline management
- Cover placement
- Chokepoint & Flanking route design
- Low ground and High ground positioning
- Risk/reward route design
- Symmetrical map layouts
- Indoor combat, Outdoor combat and Urban multiplayer environments
- Industrial combat maps
- Military style environments
- Sci-fi arenas
- Fantasy combat arenas
- Modular environment
- Props and environmental dressing
- Interactive gameplay spaces
- Unreal Engine and Unity level
- Collision setup
- Navigation ready layouts
- Multiplayer optimization
- LOD-aware environment
Why choose Me?
- Gameplay-First Level Design
- Replayability
- Performance Conscious
Thanks!!!
Get to know EvansJ
Custom Game Worlds, Maps and Playable Environments
- FromUnited Kingdom
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English, Spanish, German, French
FAQ
Can you create a competitive FPS map?
Yes. I can design FPS maps around combat flow, player routes, cover, sightlines, spawn areas, chokepoints, objectives and alternate routes. The exact scope depends on the selected package and complexity of the environment.
. Do you design maps for Unreal Engine?
Yes. Unreal Engine is one of the primary engines I support for this service. I can structure multiplayer levels around Unreal Engine workflows and provide the appropriate project/map deliverables according to the agreed scope.
Do you support Unity?
Yes. Unity is also supported. Before ordering, provide your Unity version and project requirements so the map can be developed around the correct technical setup.
Can you make maps for different multiplayer game modes?
Yes. Maps can be designed around modes such as team deathmatch, free-for-all, capture the flag, domination, objective-based gameplay and other multiplayer formats. The map layout will depend on how players are expected to interact.
Can you balance player routes?
Yes. Route planning is an important part of competitive map design. I can create primary routes, alternate routes, flanking paths, engagement areas and transitions while considering movement and gameplay objectives.
Can you design spawn locations?
Yes. Spawn locations can be planned according to the game mode, team structure and map layout. For competitive projects, spawn positioning should be considered alongside objectives, sightlines, routes and nearby combat areas.
Can you create symmetrical multiplayer maps?
Yes. Symmetrical layouts can be created when the game mode benefits from equivalent starting conditions. I can also create asymmetrical maps when different team roles or environmental characteristics are part of the design.

