I will design competitive muiltiplayer game maps, fps levels and playable arenas

E
evans_johnsonj
E
evans_johnsonj
EvansJ

About this gig

Hello!!!


I will design balanced multiplayer game maps and competitive levels for FPS, PvP and team-based gameplay. Expect smart player routes, spawn areas, cover, sightlines, objectives, combat zones, polished environments and optimized Unreal Engine or Unity ready level design.


Services Offering;


  • Competitive level planning
  • Multiplayer map blockout
  • FPS level design
  • PvP arena design
  • Team based map
  • Objective based layout
  • Player route planning
  • Combat-zone planning
  • Engagement space
  • Replayability focused layouts
  • Spawn point planning
  • Spawn zone balancing
  • Sightline management
  • Cover placement
  • Chokepoint & Flanking route design
  • Low ground and High ground positioning
  • Risk/reward route design
  • Symmetrical map layouts
  • Indoor combat, Outdoor combat and Urban multiplayer environments
  • Industrial combat maps
  • Military style environments
  • Sci-fi arenas
  • Fantasy combat arenas
  • Modular environment
  • Props and environmental dressing
  • Interactive gameplay spaces
  • Unreal Engine and Unity level
  • Collision setup
  • Navigation ready layouts
  • Multiplayer optimization
  • LOD-aware environment


Why choose Me?


  • Gameplay-First Level Design
  • Replayability
  • Performance Conscious


Thanks!!!

Get to know EvansJ

EvansJ

Custom Game Worlds, Maps and Playable Environments

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, German, French
I create immersive game worlds, playable maps, and custom environments designed around real gameplay. My services cover roleplay cities, multiplayer levels, open World environments, game-ready assets, terrain, interiors, roads, POIs, gameplay spaces, optimization, and full map development. I focus on practical layouts, strong visual storytelling, player flow, performance, and clean technical delivery. Whether you need a compact RP location, a detailed multiplayer map, or a complete game environment, I build each project around your concept, mechanics, target platform, and player experience.