I will port, edit, create custom sfm model, mmd model, tf2 model, gmod playermodel, vrc


About this gig
Hello
Thanks For Visiting My Gig And Welcome.
If you are looking to get a custom fnaf model, tf2 model, sfm model, left4dead2 model, l4d2 model, mmd model, gmod player model, vrchat avatar, halflife model made, or you have an existing model you would like to be converted, ported, or fixed, this is the perfect gig for you.
I create, port, convert, fix or edit highly detailed models, all I need from you is a clear description or references regarding what you want me to work on, I have got you covered, it does not matter what style you want your model to be in, it's all doable, just hit me up.
What I Do:
- Custom Model Creation
- Porting
- NSFW
- Model Conversion
- Edit/Modification
- Optimization
- Rigging
- Animation
- Particle effects/vfx
- Custom Lighting
- Facial Expressions
- Bodygroups
- Posing
- Sliders, and many more...
Kindly contact me before placing an order to avoid misunderstandings
Hit me up now, and get that perfect model that speaks your imagination, either for gaming, movie, roleplay or any other purposes you might want to use it for.
Just know, I GOT YOU COVERED.
Thanks
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know danny
visualizing imagination
- FromUnited Kingdom
- Member sinceJan 2026
- Avg. response time17 hours
Languages
English, German, French, Spanish
FAQ
What types of Source Engine models do you create?
I create custom Source Engine models including player models, NPCs, props, weapons, and SFM-ready cinematic models. All models are compiled properly for Source-based games.
Do you port models to Source Engine?
Yes. I can port models from Blender, FBX, VRM, MMD, and other formats into the Source Engine, fully compiled and game-ready.
Can you make models for SFM?
Absolutely. I create and port models specifically for Source Filmmaker, including facial flexes, bodygroups, and animation-ready rigs.
Do you support Garry’s Mod player models?
Yes. I create and optimize playermodels and NPCs for Garry's Mod, including hands, hitboxes, viewmodels, and proper Lua setup if needed.
Can you create models for Team Fortress 2?
Yes, I can create or port cosmetics, weapons, and characters for Team Fortress 2, following proper Source skeleton and optimization standards.
Will the model be fully optimized?
Yes. I ensure proper topology, clean UVs, optimized textures, correct LODs, and efficient QC compiling for smooth in-game performance.
Do you include facial flexes and lip sync?
Yes. For SFM and cinematic models, I can add facial flexes, phonemes (lip sync), eye posing, and expression controls.
Can you fix broken Source models?
Absolutely. I fix common issues like missing textures (ERROR model), broken bones, weight paint problems, incorrect hitboxes, and compile errors.
Will I receive the source files?
Yes. Depending on your package, I can provide SMD/DMX files, QC files, textures, Blender files, and compiled MDL files.
What do you need to start my Source model project?
Please provide: Reference images or concept Base model (if any) Target game (SFM, GMod, TF2, etc.) Required features (flexes, bodygroups, LODs) Kindly contact me before placing an order to avoid misunderstandings and ensure the best results.

