Hi, I’m Fabio, a Unity gameplay developer focused on clean and modular C# systems.
I enjoy building and improving gameplay features such as player movement, input systems, third-person cameras, interaction systems, and gameplay bug fixing.
I’m also developing my own stylized action-adventure project, Lumenfall, which helps me continuously improve my technical and creative workflow.
I focus on clear communication, reliability, and practical Unity solutions that help bring game ideas to life.... Read more