I will retopologize, uv unwrap, and texture your 3d model

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Fady Mikhail

About this gig

Got a high-poly sculpt that needs to become a clean, animation- or game-ready asset? I specialize in taking messy or dense meshes and turning them into optimized models with clean topology, efficient UVs, and production-ready textures.

I've worked as a props and character artist on shipped game projects (including retopology and texturing work for Projekt Z: Beyond Order and realtime character props at Agora Image), so I know how to build assets that actually hold up in a real pipeline not just look good in a still render.

What you'll get:

  • Clean, all-quad topology optimized for your target poly count
  • Efficient UV layout with minimal seams and no stretching
  • PBR texturing in Substance Painter (Basecolor, Roughness, Metallic, Normal, AO)
  • Files delivered in your preferred format (FBX, OBJ, etc.)

Software: Maya / ZBrush / Blender, Substance Painter, Marmoset Toolbag for renders

Send me your model and target use case (game engine, film, 3D print) and I'll quote the right package for it.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Fady Mikhail

Fady Mikhail
  • FromEgypt
  • Member sinceDec 2024
  • Languages

    English, Arabic, French
I am a 3D Artist with 8 years of experience in the gaming and media industry, currently working as a freelance Game Artist for the past 3 years, I was part of multiple AAA games for soon to be released as well as unreleased projects. I also spent 3 years as an FX TD within which I've worked on various domestic and international Ads,Movies and Series. I have modeling, retopology and texturing knowledge and I'd love to use my acquired experience to help make your project come true.

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