I will retopologize, uv unwrap, and texture your 3d model


About this gig
Got a high-poly sculpt that needs to become a clean, animation- or game-ready asset? I specialize in taking messy or dense meshes and turning them into optimized models with clean topology, efficient UVs, and production-ready textures.
I've worked as a props and character artist on shipped game projects (including retopology and texturing work for Projekt Z: Beyond Order and realtime character props at Agora Image), so I know how to build assets that actually hold up in a real pipeline not just look good in a still render.
What you'll get:
- Clean, all-quad topology optimized for your target poly count
- Efficient UV layout with minimal seams and no stretching
- PBR texturing in Substance Painter (Basecolor, Roughness, Metallic, Normal, AO)
- Files delivered in your preferred format (FBX, OBJ, etc.)
Software: Maya / ZBrush / Blender, Substance Painter, Marmoset Toolbag for renders
Send me your model and target use case (game engine, film, 3D print) and I'll quote the right package for it.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Fady Mikhail
- FromEgypt
- Member sinceDec 2024
Languages
English, Arabic, French
My Portfolio
FAQ
What software do you use?
Maya / ZBrush / Blender, Substance Painter, Marmoset Toolbag for renders
Can you work with a high-poly ZBrush sculpt?
Yes, send the OBJ/FBX
Do you do characters or just props?
Both — check my projects to see I am quite accustomed to both complex characters AND props as well!
What poly count can you target?
Depends on your platform, mobile/PC/VR/etc, I can adjust to your desired polycount.

