I will develop a 2d platformer game in unity for pc and mobile


About this gig
Need a 2D platformer that actually feels good to play? That's what I build.
I develop custom 2D platformer games in Unity tight controls, responsive
jumping, and clean code you fully own.
WHAT YOU GET
- Playable game for PC, Android or Web
- Smooth movement, jump & collision
- Enemies, health and damage system
- Checkpoints and level progression
- Main menu, pause & settings
- Full C# source code, organized and readable
HOW IT WORKS
- Send your game idea + reference games you like
- I confirm the scope and timeline before we start
- You get playable builds during development, not only at the end
- Final delivery: game build + Unity project + source code
PLEASE NOTE
Art and audio assets are provided by you. If you don't have any, I'll use
free-licensed (CC0) assets at no extra cost. Custom artwork and original
music are not included.
Not included: app store publishing, multiplayer, .
Ask me and I'll quote it as a custom offer.
Not sure which package fits? Message me with your idea and I'll tell you
honestly what's realistic for your budget.
Get to know MFahrie
Unity Game Developer
- FromIndonesia
- Member sinceJul 2026
- Avg. response time1 hour
- Last delivery2 days
Languages
English, Indonesian
My Portfolio
FAQ
Do I need to provide the artwork and sound?
Ideally yes — send me your sprite sheets and tile sets and I'll implement them. If you don't have any, I'll use free-licensed (CC0) assets from sources like Kenney.nl at no extra cost, so you'll still get a fully playable game. Drawing custom characters or composing original music isn't part of my s
What does "animation" include?
I set up Unity's Animator — states, transitions, and hooking your sprite sheets into the character controller. I don't draw new animation frames. If your sprite sheet has walk, jump and attack frames, I'll make them work in-game.
Can you continue an existing Unity project?
Usually yes. Send me the project first and let me look at it before you order — messy or very old projects sometimes take longer to work with than starting fresh, and I'd rather tell you that upfront than surprise you later.
Do I own the game and the code?
Yes. Full commercial rights, complete source code, and the Unity project files are yours on delivery. I don't reuse your game in my portfolio without asking you first.
How do I know it's going well before delivery?
You get playable builds during development, not just at the end. For Standard and Premium that's usually every few days. If something feels off, we fix direction early instead of after 20 days of work.

