3D Artist for AI Model Cleanup, Retopology and Rigging
Italy
Italian, English
About me
Hi, I'm Davide, a 3D artist from Italy. I turn AI-generated 3D models (Meshy, Tripo and similar) into clean, game-ready assets: I fix broken geometry, do retopology and polygon reduction, clean up UVs and textures, and rig models to an existing skeleton or a standard rig like Mixamo. I also make simple animations and test everything in the engine before delivery. Recent work: 10 creatures for a Project Zomboid mod and a spider with 16 custom animations. I work in Blender and export to FBX, GLB or OBJ. Clear communication and previews before final delivery.... Read more