I will create ps1 ps2 retro low poly environments and game maps

F
femipromod
F
femipromod
femi

About this gig

I will create custom retro low poly environments and game maps inspired by classic PS1/PS2 era visuals, using low poly geometry, optimized textures, retro materials, atmospheric composition, and era appropriate environmental details.


I can create:


PS1 style environments

PS2 style environments

Retro horror maps

Low poly game maps

Abandoned locations

Retro houses and interiors

Streets and neighborhoods

Forests and outdoor areas

Dungeons and fantasy maps

Retro game levels

Low poly props

Stylized environment assets


I can build environments from concept art, sketches, photographs, floor plans, written descriptions, or references and structure the scene for your intended game engine or project.


The focus is on the visual characteristics that make retro 3D recognizable: simple geometry, limited detail, stylized textures, strong silhouettes, atmospheric spaces, and optimized assets.


Whether you're developing a PS1 style horror game, PS2 inspired project, retro RPG, indie game, or nostalgic 3D experience, send me your references and I'll build the environment around your vision.


Let's create a game world that feels like it came from another era.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Artist 3D Modeling, Character Design and Digital Assets

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, German, Spanish
I’m a professional 3D artist specializing in 3D modeling, character design, digital assets, and 3D visualization. I create custom characters, products, props, environments, game assets, creatures, hard-surface models, and detailed 3D designs from concepts, photos, sketches, CAD files, and references. My skills include organic and hard surface modeling, sculpting, retopology, UV mapping, texturing, rendering, rigging, animation, and optimization. I focus on quality, accuracy, clean topology, and production ready results.