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feride_melis

Melis

@feride_melis

Im a Level Designer and I have worked on the game Ertugrul of Ulukayin

Turkey
English, Turkish
About me
I’m a Level Designer and Environment Artist skilled in Unreal Engine 5. I’ve worked on the project Ertuğrul of Ulukayın, where I designed levels. This experience strengthened my ability to combine historical authenticity with engaging gameplay. I’m passionate about building engaging worlds and delivering professional, high-quality results. Whether you’re an indie developer or a studio, I’d love to bring your vision to life! -LinkedIn: https://www.linkedin.com/in/feride-melis-izzet-45a2421b0 -ArtStation: https://www.artstation.com/p_phoeenix -Portfolio: https://feridemelisizzet.crafts.games... Read more

Skills

f
feride_melis
Melis
Offline • 

See my services

Prototyping
I will do your level design in ue5

Portfolio

Work experience

Self_Employed

Level Designer

Self Employed • Self-employed

Feb 2026 - May 20263 mos

• Designed and developed a 3D action-adventure/survival horror level, Tainted Lands, in Unreal Engine 5.6, from concept and blockout to final implementation and polish. • Created a Level Design Document (LDD), 2D map and Beat Sheet to establish the flow of gameplay, objectives and key production stages. • Designed gameplay spaces focused on player guidance, environmental storytelling, environmental transformation, exploration, combat pacing and gated progression. • Crafted environmental storytelling through lighting, world-building, visual landmarks and narrative set pieces to reinforce the game's atmosphere. • Designed and balanced combat encounters to encourage exploration and build tension, with a gradual increase in difficulty throughout the level. • Collaborated with mentors and peers through regular design feedback sessions to refine gameplay and improve the overall quality of the level.

Tekden_Studio

Tekden Studio

Full-time • 1 yr 10 mos

3D Level Designer / Environment Artist

Oct 2024 - Jul 20259 mos

• Designed and implemented two full game levels, including a major story level, overseeing layout, gameplay flow, environment setup, and player experience. • Improved and polished levels to enhance player experience, including layout adjustments, visual refinement, and playability testing. • Enhanced environment art by arranging and refining meshes, making scenes more visually appealing and immersive. • Designed and implemented resource point placement across several levels, balancing gameplay challenge with narrative flow to boost player engagement. • Refined and tested the nav mesh across multiple regions, improving AI navigation and pathfinding consistency. • Improved historically inspired environments, enhancing authenticity and atmosphere.

3D Level Designer / Environment Artist

Aug 2023 - Sep 20241 yr 1 mo

• Designed the Caravanserai environment, creating the blockout and level art while applying core level design and environment art principles. • Polished the main level of the game to improve historical authenticity, enhancing visual storytelling for players. • Created the Caravanserai from start to finish using a modular workflow.