I will create realistic 3d game environments in unreal engine 5


About this gig
Do you need an atmospheric and professionally presented 3D environment for your game or cinematic project?
I create realistic, story-driven environments in Unreal Engine 5, including medieval villages, fantasy locations, interiors, natural environments, ruins, and cinematic scenes.
My services can include:
-Unreal Engine 5 environment design and level assembly
-Modular buildings and reusable game assets
-PBR materials and trim sheets
-Lumen lighting and cinematic composition
-Volumetric fog, smoke, particles, and atmospheric effects
-Landscape and foliage placement
-Optimized props, collisions, and LODs when required
-High-resolution renders and cinematic camera shots
-Organized Unreal Engine project files, depending on the package
My workflow includes Unreal Engine 5, Maya, ZBrush, Substance 3D Painter, Substance 3D Designer, Photoshop, and SpeedTree.
Please contact me before ordering so I can review the size, visual style, required assets, target platform, deadline, and technical requirements of your environment.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Filo M
- FromEgypt
- Member sinceJun 2022
Languages
English, Arabic
My Portfolio
Other Game Art Services I Offer
FAQ
What do you need before starting?
Please provide references or a mood board, scene size, visual style, target platform, Unreal Engine version, required deliverables, and deadline.
Will I receive the Unreal Engine project?
The organized Unreal Engine project is included in selected packages or can be added as an extra. Please contact me before ordering.
Can you create cinematic videos?
Yes. Short Unreal Engine cinematics and camera animations are available in the Premium package or as an additional service.
Can you optimize the environment for games?
Yes. I can create LODs, collisions, optimized textures, lightmaps, and performance-friendly scene setups based on the target platform.

