I will implement multiplayer and netcode in unity or godot


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About this gig
Are you adding multiplayer to your game but running into desync, latency issues, or complex client-server logic?
Real-time networking requires strict authority, reliable state synchronization, and clean architecture. I will engineer robust, production-ready multiplayer netcode for your Unity or Godot game.
Frameworks & Engines Covered:
- Unity: Netcode for GameObjects (NGO), FishNet, Photon (PUN 2 / Fusion).
- Godot: High-Level Multiplayer API, WebSockets, Nakama integration.
Core Implementation Scope:
- Connection & Authentication: SDK integration, host/client setups, room creation, and lobby systems.
- State Synchronization: Position, rotation, animations, and interpolated variable state.
- Gameplay & RPCs: Synchronized health, inventory, combat triggers, and UI states.
- Server Architecture: Client-authoritative or dedicated server deployment pipelines.
AI-generated code and basic scripts quickly break when handling multiple connections and dynamic game states. I build clean, scalable networking systems designed to run reliably under real-world conditions.
Note: Pricing reflects initial baseline architecture. Please message me with your project details and target framework before placing
Get to know Fotis A.
Game Developer with Computer Science Background
Top Rated
- FromUnited Kingdom
- Member sinceNov 2016
- Avg. response time3 hours
- Last deliveryabout 2 hours
Languages
English, Greek

