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Are you trying to port 3D assets between game engines or struggling with broken rigs and mismatched animations?
I will cleanly convert your 3D models and retarget your animations so they work seamlessly in Godot, Unity, or Unreal Engine. Using Blender and Auto-Rig Pro, I ensure your characters maintain proper bone hierarchies, correct scale, and clean deformations without awkward mesh glitches or twisted joints.
What I Can Do For You:
What I Need to Get Started:
Game Developer with Computer Science Background
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