I will create reusable material systems for your godot project

F
foyezuddin
F
foyezuddin
Foyezes

About this gig

Managing many materials in a project can quickly become messy & inefficient.


I will design a reusable material system for Godot using a Master Shader, that allows you to

create multiple materials through ShaderMaterials with customizable parameters.


This approach allows you to maintain visual variety while keeping your rendering pipeline efficient and organized.


Instead of writing many separate shaders, you will get one scalable shader framework that can power many materials across your project.


What this material system can include.

Depending on your needs, this material system can support:

  • Color tint variation
  • Roughness, metallic & AO control
  • Normal map intensity control
  • Per-instance random variation
  • Noise-based texture variation
  • Triplanar texture mapping
  • Triplanar noise blending
  • Fixed tiling textures using noise overlays
  • Fixed tiling textures using cell bombing
  • UV scaling, offset and rotation controls
  • Detail textures
  • World-space based snow and moss
  • Channel packed ORM workflow


The system is designed to allow different levels of control, from simple adjustments to more advanced material variations.

Get to know Foyezes

Foyezes

3d game artist

5.0(1)
  • FromBangladesh
  • Member sinceJan 2018
  • Avg. response time1 hour
  • Last delivery3 years
  • Languages

    English
Game artist focusing on Godot and Blender workflows. I specialize in PBR shaders, material systems, shader optimization, texture optimization and scalable workflows.

Other Game Development Services I Offer

Related tags