I will create 3d environment design, level design and 3d game assets for your ue5 game

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frost_maps
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frost_maps
Ghosa

About this gig

Need a 3D game environment for your Unreal Engine project, or help improving an existing level? I create game environments for realistic, semi realistic, stylized & low poly projects across fantasy, sci fi, cyberpunk, horror, medieval, modern, post apocalyptic & custom themes.


Your project can include:

3D game environment & level design

Landscape design, terrain & world building

PBR materials & physically based rendering

Real time lighting with Lumen

Nanite ready assets & environment workflows

Modular environment & level kits

PCG & procedural environment generation

World Partition, HLOD & Level Instancing

LOD, collision & texture setup

FPS, draw call, memory & scene optimization

VR ready environments, metaverses & 3D visualization

Open world & large scale environments

Cinematic scenes & optimized game assets


I can build a new environment from your concept, references or game design, or work directly on an existing Unreal Engine project. I handle environment layout, asset integration, materials, lighting, landscape setup, level dressing & performance optimization while keeping the scene suitable for gameplay.


Let's turn your concept or existing level into a game ready UE5 map!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ghosa

Ghosa

3D Game Environment, 3D Web Environment Designer, and Environment Fixer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time2 hours
  • Languages

    English, French, German, Spanish
Hello. My name is Ghosa and I build game ready environments from blockout to final lighting with modular kits, PBR texturing, Nanite/LOD setup, lightmap UVs, and level dressing. I also do environments for web/browser builds (WebGL, Three.js). Got an existing environment that's underperforming? I can fix it: reduce draw calls, improve materials, clean up occlusion culling, fix broken lighting or bad UVs, and get frame rates back to playable without sacrificing the art direction. I work alot with UE5's World Partition, Unity's URP/HDRP, & Blender/Maya. Contact me through my gigs to get started!