I will create modular stylized and low poly 3d game assets for unreal engine and unity

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frost_maps
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frost_maps
Ghosa

About this gig

Need a consistent set of stylized low poly assets for your game instead of buying random models that never quite match?


I create modular, game ready 3D assets designed to work together as a cohesive visual kit for Unreal Engine & Unity games.


I can create:

  • Buildings, walls, floors, roofs & structures
  • Roads, fences, platforms & modular pieces
  • Furniture, tools, containers & gameplay props
  • Weapons, vehicles & decorative assets
  • Trees, rocks, plants & environmental props
  • Fantasy, medieval, sci fi, cartoon & other stylized themes
  • Modular variations for building larger environments
  • Low poly geometry with clean, game ready topology
  • Textures and materials matched to your art direction
  • Organized FBX assets ready for Unreal Engine or Unity


Instead of creating disconnected models, I can build your assets around a consistent style, scale & modular system so they can be reused across your game without sacrificing performance.


Whether you need a few custom props, a modular building kit or a complete stylized asset pack, I can work from concept art, references, sketches or your existing game's visual style.


Tell me what your game needs, & I'll help turn the idea into a cohesive asset set.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ghosa

Ghosa

3D Game Environment, 3D Web Environment Designer, and Environment Fixer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
Hello. My name is Ghosa and I build game ready environments from blockout to final lighting with modular kits, PBR texturing, Nanite/LOD setup, lightmap UVs, and level dressing. I also do environments for web/browser builds (WebGL, Three.js). Got an existing environment that's underperforming? I can fix it: reduce draw calls, improve materials, clean up occlusion culling, fix broken lighting or bad UVs, and get frame rates back to playable without sacrificing the art direction. I work alot with UE5's World Partition, Unity's URP/HDRP, & Blender/Maya. Contact me through my gigs to get started!