I will create 3d environment design, level design and 3d game assets for unity game, vr

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frost_maps
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frost_maps
Ghosa

About this gig

Need a 3D game environment that looks impressive without sacrificing gameplay performance? I create environments for Unity games in realistic, semi realistic, stylized & low poly styles, including fantasy, sci fi, cyberpunk, horror, medieval, modern, post apocalyptic & custom themes.


You can get:

  • 3D game environment & level design
  • Landscape design, terrain & world building
  • PBR materials & physically based rendering
  • Real time lighting & global illumination
  • URP & HDRP environment setup
  • Modular environment & Procedural Content Generation (PCG)
  • LOD, occlusion culling & texture optimization
  • GPU Resident Drawer & performance focused rendering
  • Adaptive Probe Volumes & baked lighting
  • Mobile, PC, console & VR ready environments
  • Open world, multiplayer & interactive environments
  • 3D visualization & metaverse ready spaces
  • Optimized 3D game assets and props


I can build a new environment from your concept or references, or improve an existing Unity project. I focus on the balance between visual quality, gameplay, scene composition & performance across your target platform. Ideal for FPS, TPS, RPG, survival, simulation, open world, VR & multiplayer projects


I look forward to working with you!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ghosa

Ghosa

3D Game Environment, 3D Web Environment Designer, and Environment Fixer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Languages

    English, French, German, Spanish
Hello. My name is Ghosa and I build game ready environments from blockout to final lighting with modular kits, PBR texturing, Nanite/LOD setup, lightmap UVs, and level dressing. I also do environments for web/browser builds (WebGL, Three.js). Got an existing environment that's underperforming? I can fix it: reduce draw calls, improve materials, clean up occlusion culling, fix broken lighting or bad UVs, and get frame rates back to playable without sacrificing the art direction. I work alot with UE5's World Partition, Unity's URP/HDRP, & Blender/Maya. Contact me through my gigs to get started!