I will fix, optimize and redesign 3d environment and lighting for ue5 and unity game

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frost_maps
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Ghosa

About this gig

Is your 3D game environment suffering from low FPS, lighting problems, broken collisions, terrain issues or performance bottlenecks? I'll diagnose, fix, redesign & optimize your existing Unreal Engine or Unity environment to improve stability, visuals & gameplay performance.


I can solve:

  • Poor lighting, shadows, atmosphere & scene composition
  • Low FPS, high frame times & GPU/CPU bottlenecks
  • Excessive draw calls & rendering overhead
  • Heavy meshes, high polygon counts & poor LODs
  • Texture memory, streaming & resolution problems
  • Expensive materials, shaders & overdraw
  • Foliage, vegetation & culling issues
  • Collision, hierarchy, scale & asset setup problems
  • Unreal Nanite, Lumen, HLOD & World Partition issues
  • Unity URP/HDRP rendering & optimization issues


Process:

  • Inspect the environment
  • Identify bottlenecks & visual problems
  • Apply targeted fixes
  • Test the improvements in gameplay.


Deliverables: Improved scene setup, optimized assets, corrected lighting & rendering, performance improvements & technical cleanup.


I improve performance while preserving the visual quality of your environment instead of simply lowering quality to gain FPS. Let's give your game environment the fix it deserves!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ghosa

Ghosa

3D Game Environment, 3D Web Environment Designer, and Environment Fixer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Languages

    English, French, German, Spanish
Hello. My name is Ghosa and I build game ready environments from blockout to final lighting with modular kits, PBR texturing, Nanite/LOD setup, lightmap UVs, and level dressing. I also do environments for web/browser builds (WebGL, Three.js). Got an existing environment that's underperforming? I can fix it: reduce draw calls, improve materials, clean up occlusion culling, fix broken lighting or bad UVs, and get frame rates back to playable without sacrificing the art direction. I work alot with UE5's World Partition, Unity's URP/HDRP, & Blender/Maya. Contact me through my gigs to get started!