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Indie projects move fast, or they die. I've shipped 10+ games and know exactly what's achievable in a limited time and what'll sink a prototype.
You get a playable Unity prototype with clean C# code, delivered on time. No vague promises, no scope creep.
Check my website for examples: https://frkncx.github.io/
Check my itch for better project details and descriptions: https://furkancx.itch.io/
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