
Maxime Sanchez
Unreal Engine and Unity Developer
Skills

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Portfolio
Work experience
Unity Game Developer
Itch • Full-time
Jan 2026 - Aug 2026 • 7 mos
- Multiplayer system (Lobby, Server List, Steamworks.NET, NetCode) - Tools: Dialogue System, Social System, Stealth System, NPC Editor, Item Editor, Quest Editor, Localization Editor - NPC System: Behavior, Awareness, Responses, Agent, Storage Entity, Entity Stats - Enemy Behavior / Patterns (pathfinding / aerial attacks) - Content implementation (unique item effects, Weapons, Actives) - Implementation of 3D movement skills for the player (see heroic shooters like Overwatch / Marvel Rivals) - UI: Menu, Quick Access/Quick Action, Host Menu, Server Listing Menu, Admin Menu - Game rules (run structure, shop improvements) - Optimizations (Steam Deck as target device) - Bug fixes
Unreal Engine Game Developer
BUILD THE LIGHT • Full-time
May 2025 - Jul 2025 • 2 mos
Development of game mechanics for a VR game.
Unity Game Developer
David Dessens • Full-time
May 2023 - Aug 2023 • 3 mos
- GLSL / HLSL / Computer Graphics / Shader Graph (Unity) - Virtual Reality (swimming system / climbing system / inventory system / minimap system / VR motion sickness prevention system) - Procedural animation - AI (crab, shark) - Rigging / IK - Software programming (.NET)