I will render your 3d assets into 2d sprites for your game


About this gig
Turn your 3D characters/models into game-ready 2D sprite sheets.
Building a pixel-art or 2D indie game but stuck with 3D models? I render your assets into professional animated sprite sheets that drop straight into Unity, Godot, GameMaker or any engine.
Every frame is rendered directly from your model with a custom Blender pipeline I built myself no AI, no generative tools, no redrawing. You approve a free preview before the full batch renders.
What you get:
Multi-direction sheets 4/8/16 directions
Full animations: walk, run, attack, idle, death
Custom frame resolution (e.g. 32×32, 64×64, 128×128 your choice)
Combined + normal map passes for dynamic lighting
JSON metadata for Aseprite, Unity & Godot import
Trimmed, aligned, power-of-two sheets zero cleanup
Clean, game-ready output no manual cleanup needed
Perfect for solo devs & small studios prototyping roguelikes, RPGs, tactics games.
Send your 3D model, animation list, and desired frame resolution let's get your game moving.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Howard Yangco
3D Artist
- FromPhilippines
- Member sinceFeb 2021
- Avg. response time1 hour
Languages
English, Tagalog
My Portfolio
FAQ
Is any AI used to generate the sprites?
No. Every frame is rendered directly from your 3D model using a custom Blender addon I built myself — no AI or generative tools involved. This ensures consistent, accurate output that matches your model exactly, every time.
What sprite resolution can I choose?
Any frame size you need — 32×32, 64×64, 128×128, or custom. I can also output the final sheet at power-of-two dimensions (e.g. 512×1024) for better performance in game engines. Just tell me your target resolution.
Do you need a rigged and animated model, or just a static one?
For animated sprite sheets, I need your model rigged with animations already applied (walk, attack, idle, etc.). If you only have a static model, I can still render turnaround sprites — just let me know what you need.
How many directions/angles can you render?
I support 4, 8, or 16-directional sprite sheets, matching the rotation style used in games like Dead Cells. More directions mean smoother rotation but longer render time.
Can I approve the style before the full batch renders?
Yes — every order starts with a free preview sheet (style, tile size, lighting) for your approval before I render the full batch. You confirm the look first, so surprises and revision loops are rare.
My model isn't rigged — can you still help?
I can still render direction/pose sheets for unrigged models. Full animation strips need an armature with existing actions — I don't create custom animation. Message me before ordering and I'll advise.
What 3D file formats do you accept?
.blend, .fbx, .glb/.gltf and .obj — rigged, animation-ready models give the best results. Not sure if your file works? Message me before ordering and I'll check for free.

