Hello!
I'm Gael and I'm an Environment and Level Designer working in Unreal Engine, focused on making spaces that actually works for the game they are built for whether that means a clean gameplay-tested layout, a distinct stylized world, a landscape big enough to get lost in, or a room that genuinely unsettles the player.
I got into environment and level design because I like the puzzle of it, figuring out how a space should feel, how a player should move through it, and what small details make the difference between a level that's forgettable and one that isn't.
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