I will fix and develop unity multiplayer game with photon, mirror or fishnet


About this gig
Are you facing multiplayer issues, player sync problems, lobby errors, room joining bugs, matchmaking problems, or network lag? I will fix/develop Unity multiplayer systems for 2D/3D games using Photon Fusion, Photon PUN, Mirror, FishNet, Unity Netcode, Firebase, PlayFab, or other tools.
I can fix:
Connection issues
Photon Fusion/PUN, Mirror, FishNet bugs
Movement and animation sync
Lobby, room joining and matchmaking errors
Host/client and reconnect/disconnect bugs
Lag, delay, mobile, PC and WebGL issues
Shooting, damage, health, spawn, respawn and position sync
Multiplayer UI/gameplay flow bugs
I can develop:
Complete multiplayer setup
Online lobby
Room create/join system
Public/private rooms
Matchmaking
Movement, animation, shooting and health sync
Racing, shooting, fighting, turn-based or real-time systems
Firebase/PlayFab login, player data and backend support
Testing and optimization
Why choose me?
Focused Unity multiplayer service
Clean organized setup
New/existing project support
Clear communication
Source code included unless agreed
Message me before ordering with Unity version, framework, errors, screenshots, logs and video.
Get to know Fahid Habib
Unity Game Developer VR, AR, Multiplayer, Mobile, Bug Fixing and Optimization
- FromPakistan
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Urdu, English
Other Game Development Services I Offer
FAQ
Do you provide source code?
Yes, source code is included unless we agree otherwise before starting.
Can you work on my existing Unity project?
Yes. Please send details, screenshots, console errors, or a short video of the issue.
Do you create art and assets?
I can integrate assets, but custom art, 3D models, sounds, music, and paid plugins are not included unless agreed in a custom offer.
Can you publish my game?
I can help with build preparation and publishing support. Store submission depends on your developer account and platform requirements.
Can you fix multiplayer bugs?
Yes, but I need to review your current networking solution, code structure, and error details first.
Can you optimize my game?
Yes. I can improve FPS, memory usage, loading time, object pooling, draw calls, asset usage, and mobile performance.

