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Are you building an RPG but struggling with the combat logic? Turn-based systems can quickly become a messy loop of bugs if not structured correctly.
I will program a clean, modular, and scalable Turn-Based Combat System for your Unity game.
Key Features:
Why this system? Bad code ruins RPGs. I focus on decoupled logic so your user interface, animations, and math formulas stay completely separate.
Note: The base package includes the core logic and scripts. Need it custom-integrated into your specific character models and UI? Select the "Project Integration" extra!
Message me before ordering to discuss your specific game rules!
Unity Gameplay Programmer
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